Epoch Zero is a Monster Tamer-style game featuring action gameplay, departing from the traditional turn-based battle system.
The campaign will include Metroidvania elements, while the endgame will focus more heavily on competitive online multiplayer.
From a social perspective, the game will foster interaction between players, whether through trading Quantum Beasts or forming Guilds to compete.
In terms of combat and the endgame, there will be various Online PvP Arenas and PvE Raids, allowing players to face off against each other or cooperate in pursuit of the seasonal rewards at the top of the Leaderboard.
Games have always been my passion, and since I was young, I've dreamed of developing something and breaking into the gaming industry.
However, the reality of the industry in Brazil is difficult and complex, so only now have I acquired the means, resources, and courage to start this journey.
The project is being developed by just one person while I simultaneously study and learn the tools for design, animation, development engines, and so on.
Naturally, in addition to my courses, I am using Artificial Intelligence to support me through these challenges, aiming to find inspiration for ideas and creature designs, as well as to speed up code development.